You cut yourself and draw forth your blood and a little bit of magic to improve a single ally's attack for the duration. The damage dice you give can be Acid, Fire, Cold, Lighting, or Thunder damage, your choice. The damage dice you give is determined by the amount of blood you give:
Each 2d6 HP taken= 1d6 given to an ally.
Each 2d8 HP taken= 1d8 given to an ally.
This damage can't be reduced in any way. If the damage reduces you to 0 hit points, the spell fails but the spell slot is not expended.
At Higher Levels. When you cast this spell at 3rd level or higher, you can change the damage type to Necrotic or Poison damage. You can also increase the strength at which you can give allies.
Each 2d12 HP taken= 1d12 given to an ally.
When you cast this spell at 5th level or higher, you can change the damage type to Force or Radiant damage. You can also increase the strength at which you can give allies.
Each 2d20 HP taken= 1d20 given to an ally.
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