Level
6th
Casting Time
3 Minutes
Range/Area
Sight
Components
S, M *
Duration
Concentration
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Radiant
When you cast Blinding Third Eye you hold up both torches above your head, put them in an x shape, and quickly tap them together. This is done to continue the spell. Soon after everybody you are looking at see's the sky turn orange and a giant yellow glowing eye appears over the horizon. This eye blinds all targets and deals 2d6 radiant damage per round. All targets must do an 18 DC Wis save every round to break out of the illusion. Once the caster stops tapping the torches the spell stops. A long rest is needed to use the spell again. This does not target creatures that are blind before the spell or unconscious.
* - (2 torches)
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