As a Bonus Action, thwip (shoot) out a 15 foot wire, from your current location in any direction in a straight line, that will anchor to any point in space. You may hold on to this for 3 minutes before it dissipates; as well as, complete other actions (involving one hand) and/or movement. As another Bonus Action, you may pull the wire and be sent 10 feet past the anchoring point, in the direction created between the point of origin and the anchoring point.
Alternatively, as an Action, you may complete both of these bonus actions, immediately.
A collision results in 2d6 bludgeoning damage to the all involved with the collision (may increase if a falling component is involved). The wire may be severed by magical attacks and has 1 hit point. The wire may also stretch up to 30 feet if the caster wills it.
* - (sac of a web emitting insect)
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