You absorb and fuse with another player, creature, npc, etc. When you cast the spell, you must touch the object or character you want to fuse with, which grants the user a +3 on armor, a +(1d12+4) additional damage on any unarmed strike or blunt weapon attack. If the creature's level is more than 6 levels above the player, than the player will need to roll a WIS save and beat a 13 Wisdom save, otherwise the fusion will fail.
Player on Player Fusion: The two players add their health points together and fuse attack damage. Abilities from both players are added to the new fusion character, The weapons also accessible from the new form. To hit, both players need to roll and the average is used to measure if it hits.
Player on NPC Fusion: The Player that fused with the NPC now has control of both abilities. The player has access to both his/her/their abilities, and the NPC abilities. The player and the NPC health points add together, and the weapons are accessible to the new form.
Player on Creature/Animal Fusion: The Player that fused with the Creature/Animal now has a larger stronger animal form. Giving the player access to more animalistic movement, quicker movement, higher chance for no hit dodge, +(2d6+3) stronger unarmed strikes which now deal either blunt or piercing damage depending on what animal they fuse with.
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