Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Unlimited
Components
None
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
Melee
Damage/Effect
Force

You evoke a black blade in your free hand. The blade is merely a hilt, until you use a spell slot, or you allow it to swallow. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

You can use your action to make a melee spell attack with the astral devouring blade. On a hit, the target takes 1d4 force damage. Unless it is a construction, then it takes an extra 6 slashing damage.

The astral blade sheds bright light in a 20-foot radius and dim light for an additional 10 feet (if you used a spell slot).

At Higher Levels. When you cast this spell using a spell slot of 1st level or higher, the damage increases by 1d4 for every one slot levels above cantrip.

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer (Legacy) - Draconic Bloodline (Legacy) Druid (Legacy) - Circle of the Moon (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Damien_Lewis_Jnr

Comments

Posts Quoted:
Reply
Clear All Quotes