Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Buff (...)
As part of the action to cast this spell, you must make a melee weapon attack with a weapon against one creature within the spell’s range, otherwise the spell fails. You use your spellcasting ability instead of Strength for the attack and damage rolls, and the weapon is considered magical if it isn’t already. On a hit, the target suffers the normal effects of the attack.
The spell’s damage increases when you reach higher levels. At 5th level, you roll one additional weapon damage die when determining the damage. This increases to two additional weapon dice at 11th level and three additional weapon dice at 17th level.
* - ((a weapon) )
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Posted Feb 5, 2021I woul add "You can use your spellcasting ability instead of Strength or Dexterity for the attack and damage rolls, and the weapon is considered magical if it isn’t already", with this it will be a great cantrip, not only for casters, but for eldritch knights or arcane tricksters too, because it will let them attack with their main stat and not only the spell casting ability.
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Posted Apr 29, 2021I agree with Rebeus. As written currently the spell works for full casters but not so much for partial casters. Additionally it's odd that the spell only has a material component and nothing else. Both Booming blade and Green flame blade have a material and somatic component. This spell probably should as well.
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Posted Nov 20, 2023Because of the fact that this spell uses the weapon' s damage die to scale, a somatic component will limit its usefulness for characters who don't have war caster since they can only use weapons with a d8 or lower unless they use a lance which will be attacking with disadvantage. arcane strike is already weak since booming blade and green flame blade both have secondary damaging effects which scale better in most situations, even with war caster arcane strike at max level can only do an average of ~20 extra damage on a hit (using a +3 generic magical weapon with a d12 damage) while green flame blade and booming blade at max level can do ~32 extra damage on average if used optimally and ~14 extra damage on average if used poorly.