A powerful wave of force energy pulses from your hand. Each creature in a 60-foot-cone must make a Strength saving throw or take 20d8 force damage and is knocked prone. A creature that succeeds on the saving throw is not knocked prone. Constructs have disadvantage on the saving throw.
The DM may decide to have additional damage done to structure in the blast wave.
Structures The wave of force deals 75 force damage to all structures within the cone. If a structure drops to 0 hit points, it collapses and potentially injures nearby creatures. A creature within half the distance of the structures height must a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as and action to escape.
* - ((Sulfur and a pinch of dust)
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