Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Instantaneous 1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect
A defensive method in which you jump in the way of an incoming ranged attack to save another character. You move up to half your speed in order to get in front of the creature you want to take the attack for. You will take damage from this attack as if you are willing.
* - when a creature other than you is attacked by a ranged attack
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