At the end of an hour-long ritual, touch one creature, object, or magical effect. All spells and magical effects detach from the target into the nearest unoccupied space, taking the form of an orb that floats in place. While in this form, the spell or magical effect's duration is paused. If there were multiple spells or magical effects, they become separate orbs that inhabit their own spaces. Any creature or object that touches an orb absorbs its magic and is the new receptacle of the spell or magical effect, and its duration continues. If the new receptacle is much smaller than the original, the spell or magical effect might not fit and fail to be absorbed. Any attunements to a magic item end once its magic is detached.
If an orb has not found a new receptacle within 24 hours of forming, it is absorbed by the surrounding area. If the spell or magical effect cannot affect an area, it is dispelled instead.
An unwilling target must roll a Charisma saving throw against your Spell Save DC. On a success, it is immune to this spell's effects for the next 24 hours. A sentient magic item has advantage on this roll.
In order to separate magic from an artifact, this spell must be cast on it every day for a year. An orb of magic from an artifact is considered Large, cannot be absorbed by the surrounding area, and might not be absorbed into an unfit receptacle. In order to separate an artifact's magic from a receptacle that isn't its original, this spell only needs to be cast every day for a month instead of a year, or once if a day has not yet passed since the magic has been absorbed.
* - (powdered peridot worth at least 500 gp, which the spell consumes)
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