Level
6th
Casting Time
2 Actions
Range/Area
50 ft. (50 ft. *)
Components
V, S
Duration
3 Rounds
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Combat (...)

You strike a M E N A C I N G pose for a turn as you charge up magical energy within you or your arcane focus, ending your turn. While charging, all attacks made against you have advantage, and if you are hit while posing, the spell ends without any effect (your spell slot is not consumed if the spell is interrupted this way). At the start of your next turn, you shout your favorite JoJo's Bizarre Adventure quote at the top of your lungs, instantly trapping everyone (including allies) that is currently within a 50 foot radius sphere centered on you in frozen time. This functions as a stun that lasts for three rounds. Entering the sphere after time has been frozen will stun the creature depending on how many turns time has been stopped for (if two turns have passed, the creature will only be stunned for one turn). The caster can end the spell early by exiting the sphere, ending the stun for everyone.

Attacks made against creatures stunned by this way are guaranteed to hit unless the attack roll is a natural 1. Any spell effects or class features that are currently under effect are temporarily halted during stopped time (for example, a Barbarian's Rage would not lose turns while frozen in time). You also get to say "Checkmate!" if you spent all three of your turns casting Magic Missile. All damage is applied after the stun is finished, allowing for massive damage to allow you to potentially instant kill opponents that would otherwise drop unconscious if each spell was cast one at a time.

Spell Tags: Control Debuff Combat Special

Available For: Sorcerer (Legacy) Wizard (Legacy) Bard (Legacy) - College of Glamour (Legacy)

bwebbuva

Comments

Posts Quoted:
Reply
Clear All Quotes