Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Control (...)
You conjure three globes of ice and hurl them at a single target, or multiple targets, in range. Make a ranged spell attack roll for each orb. On a hit, the orb deals 1d12 cold damage. If an orb scores a critical hit, the target must make a Strength saving throw or be restrained until the start of your next turn.
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