Level
Cantrip
Casting Time
1 Action
Range/Area
20 ft. (5 ft. )
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
Melee
Damage/Effect
Combat (...)

You spin around and propel yourself forward in a anime style kick with Eldritch Magic collecting at the point of your foot releasing into the first object you come into contact with.

You move forward 20ft in a straight line or stop if you hit a creature or object directly in your path. This movement cannot be used to cross a gap/chasm. This movement does not provoke an attack of opportunity.

You deal 1d10 Force damage in addition to a regular unarmed strike on a hit.

The spell charges more Eldritch Energy faster at higher levels and allows for multiple targets or greater force applied against a single target. Any creature within 5ft of your path can be targeted. Two attacks/targets within range of your 20ft path at 5th Level. 3 Targets/attacks at 11th level and 4 targets/attacks at 17th level. Making a separate attack roll for each dispersal of energy.

Spell Tags: Movement Combat

Available For: Wizard (Legacy) Bard (Legacy) - College of Swords Warlock (Legacy) - The Hexblade

Bucket_Aeros

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