Level
2nd
Casting Time
20 Minutes
Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
20 Minutes
School
Divination
Attack/Save
None
Damage/Effect
You call out to any spirits of the dead in range. If a ghost appears, roll a d10. The roll determines how helpful the ghost will or can be. The caster or any others present may communicate with the spirit. It must stick around for the duration of the spell. It cannot be damaged or inflict damage.
As the spirit has lingered after death. It can describe events occurring after its death. On a low roll, it can give false information if it so chooses.
The spell fails if no ghosts are present. A spirit that has passed on to the afterlife cannot be summoned. A spell that banishes the undead will make the spirit leave.
* - (a candle, salt, drop of blood)
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