Level
2nd
Casting Time
1 Action
Range/Area
Touch 30 ft.
Components
V, S, M *
Duration
Instantaneous 1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Paralyzed

One creature of your choice that you can see within range must make Wisdom saving throws. On a fail, the target will become paralyzed. They must now flip a coin on 3 of their turns. Heads they pass, tails they Fail.

On two Successes, they become free and can fully move. On two Fails, the target goes to sleep and can no longer act until awoken by a party member or spell. if they are not awoken within three hours, their health reaches 0 and they now must roll to save their life. If awoken before the hour, they will now have a scar on their body that represents Chaos.

The scar acts as a curse, making all Arcana or Wisdom checks roll with Disadvantage. This lasts until the curse is removed by a spell or ritual. After the curse is removed, all stats go back to normal and they can no longer be cursed like this again for the rest of the day.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can lessen the time given to be awoken depending on what level spell slot you use. (2nd level 2 hours, 3rd level 1 hour.)

* - (a drop of blood)

Spell Tags: Debuff

Available For: Bard (Legacy) Cleric (Legacy) Cleric (Legacy) - Grave Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Warlock (Legacy) - The Undead (Legacy)

nomnombacon143

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