You create 3 floating shields made of thorns and cacti. Each shield adds +1 to your AC. If an enemy gets within 3 feet of you, they must make a Dexterity saving throw. On a fail, they take 3d6 Piercing damage. On a success, they take 1d6 Piercing damage and are pushed back 1d10 + 5 feet.
You can use your action to make an attack with a shield. That attack does 6d6 piercing damage, then destroys the shield.
The shields give you resistance to three of these damages (The spellcaster chooses): Fire, Bludgeoning, Piercing, Slashing, Cold, Lightning, Thunder, or Acid.
At 10th level, the damage increases by 1d6. At 14th level, it increases by another 1d6. At 18th level, it increases by (again) another 1d6.
At every spell slot higher than 4th level, you add a shield.
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