Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S
Duration
School
Transmutation
Attack/Save
None
Damage/Effect

You imbue your weapon with magic and can transmute the weapon into any weapon you have proficiency with. You can transmute the weapon as many times as you want while the spell is active and all attack rolls with the transmuted weapon are considered magical and have an extra plus one to hit and to damage.

Available For: Cleric (Legacy) - War Domain (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Cleric (Legacy) - Forge Domain Bard (Legacy) - College of Swords Wizard (Legacy) - War Magic

thee_BARDBARIAN

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