Level
3rd
Casting Time
1 Action
Range/Area
70 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Fire (...)

You hurl a mote of chaotic energy towards an enemy or an object within range. If the target fails their saving throw, they suffer chaotic damages and are affected by a random effect, depending on the energy released, dealing 3d6 of damage. If you realize a critical hit, throw another chaos dice, making the damages a different chaotic damage type on the doubled dice. 

At Higher levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 5th.

Chaos damage: roll 1d8, the number indicate one of the following element.


  1. ACID: 3d6 of Acid damage. The target loses 2 AC until the end of their next turn.
  2. COLD: 3d6t damage. The target has its movement halved until the end of its turn.
  3. FIRE: 3d6 of Fire damage. If the target wears leather or fabric, add another 1d6 of Fire damage to the target.
  4. FORCE: 3d6 of Force damage. The target is pushed back for a total of 10ft.
  5. LIGHTNING: 3d6 of Lightning damage. If the target wears metal armor, add another 1d6 of Lightning damage to the target.
  6. POISON: 3d6 of Poison damage. The target is poisoned until they make a successful CON saving throw (base 12 + your PRO bonus).
  7. PSYCHIC: 3d6 of Psychic damage. The target suffers blindness until the end of their next turn.
  8. THUNDER: 3d6 of Thunder damage. The target suffers deafness until the end of their next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
5/25/2022 9:13:32 AM
8
0
A
Coming Soon
7/3/2022 9:35:01 PM
13
1
A'
Coming Soon
8/1/2022 11:45:40 PM
26
0
Beta
Coming Soon

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Rivorse

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