Level
3rd
Casting Time
1 Action
Range/Area
70 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Fire (...)
You hurl a mote of chaotic energy towards an enemy or an object within range. If the target fails their saving throw, they suffer chaotic damages and are affected by a random effect, depending on the energy released, dealing 3d6 of damage. If you realize a critical hit, throw another chaos dice, making the damages a different chaotic damage type on the doubled dice.
At Higher levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 5th.
Chaos damage: roll 1d8, the number indicate one of the following element.
- ACID: 3d6 of Acid damage. The target loses 2 AC until the end of their next turn.
- COLD: 3d6t damage. The target has its movement halved until the end of its turn.
- FIRE: 3d6 of Fire damage. If the target wears leather or fabric, add another 1d6 of Fire damage to the target.
- FORCE: 3d6 of Force damage. The target is pushed back for a total of 10ft.
- LIGHTNING: 3d6 of Lightning damage. If the target wears metal armor, add another 1d6 of Lightning damage to the target.
- POISON: 3d6 of Poison damage. The target is poisoned until they make a successful CON saving throw (base 12 + your PRO bonus).
- PSYCHIC: 3d6 of Psychic damage. The target suffers blindness until the end of their next turn.
- THUNDER: 3d6 of Thunder damage. The target suffers deafness until the end of their next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/25/2022 9:13:32 AM
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8
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0
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A
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Coming Soon
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7/3/2022 9:35:01 PM
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13
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1
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A'
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Coming Soon
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8/1/2022 11:45:40 PM
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26
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0
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Beta
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Coming Soon
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