You create a nexus of magical health from your spellcasting power. While the arcane healing lasts and you have your reaction available, you can use any single spell slot you have available to prevent hit point damage the instant the damage would be taken. You cannot use this spell to heal damage already taken. The spell slot used prevents 6 points of damage per level of the slot converted, cantrips preventing 3 points. A 2nd-level spell slot can block 12 points, a 3rd-level slot 18, and so on. The slot used for this prevention is lost as if cast. This does not use your reaction.
You can convert more than one spell to prevent incoming damage in the same round, providing you haven't used your reaction, but not against the same cause. If a converted slot provides more hit points than necessary, the remaining points are added as temporary hit points and, thus, do not stack.
Arcane healing ceases immediately if you rest or are incapacitated.
When casting this spell using a higher-level spell slot, damage prevention increases by 2 points per slot used for each level this spell is cast above 5th.
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