Level
7th
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Compulsion (...)

You goad all hostile creatures within a 30ft. radius of yourself, and compel them to close in and fight you. Creatures must be able to hear you, and speak any one language to be affected by this spell. 

Each target must make a Wisdom saving throw. On a failed save, it must use all of it’s movement on it’s next turn to get within 5ft. of you and target you with it’s offensive abilities. If the creature does not reach you, it may utilise ranged options, if available, and continue it’s pursuit on subsequent turns. 

If an affected creature is restrained or restricted from getting to you, they must make all reasonable efforts to do so. 

If you move out of reach of the affected creatures, they must continue to pursue you using their movement. If at any point you move further than 30ft. away from an affected creature, it may attempt the saving throw again. 

If the targets are damaged by a creature other than yourself, they may attempt the saving throw again. 

For the duration, you can use your reaction to raise your AC and gain a bonus to your saving throws by 2 until the start of your next turn. 

At Higher Levels: When you cast this spell using a 8th-level spell slot, the range increases by 30ft. When you use a 9th-level spell slot, the range increases by 30ft., and the bonus to your saving throws and AC raises to 5. 

 

Spell Tags: Control Compulsion

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Doffatt

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