Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Psychic

You create a whip out of your own blood in your free hand. You create a whip similar in size and shape to a normal whip. If you let go of the whip, it disappears, but you can recreate it again as a bonus action.

You can use your action to make a melee spell attack with the whip. For every 5 hit points spent on the hemomancy cost (rounded down to the nearest multiple of 5) the reach increases by 5 feet. On a hit, the target takes 2d6 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2022 5:19:18 AM
2
1
--
Coming Soon

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ShinobiSmithy

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