Choose a point you can see within range. All creatures in a 5 foot radius of that point must make a Wisdom saving throw. A creature takes 2d10 + your spellcasting ability modifier psychic damage on a failed save, or half as much damage on a successful one.
Additionally, each creature that failed their saving throw is teleported 5 feet. If their saving throw result was an odd number, they are teleported away from you, otherwise they are teleported towards you. If a creature would be teleported into another object or a spot where they would fall, the teleportation fails.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 and the targets that fail their saving throws are teleported 5 more feet for each slot level above 1st.
* - (three strips of cloth of different colors)
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