You create a magical light pattern in your hand quickly making you and your allies in a cylinder of 30 ft. shine a bright light almost like a shield for one round. Every creature chosen by you, up to six, in this cylinder will gain 2d8 temporary Hp. At the beginning of your next turn the temporary Hp. will be depleted and you will have the option to use your bonus action to inflict force damage, equal to the damage prevented by the temporary Hp. you have given to yourself and allies, to a target in a range of 120 ft. Your hand's light pattern will charge up as damage is prevented by the temporary Hp.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the temporary Hp. increases by 1d8 for each slot level above 5th.
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