You slowly raise your hand and your eyes darken, as does the ground with a radius of 25 ft. in range. From this blackened ground smoke and oozes emerge and create hands which attempt to grapple everyone inside the area of effect. When a creature enters the affected area or starts its turn there, the creature must succeed on a Dexterity saving throw or become restrained. A creature that starts its turn in the area and is already restrained will take 4d6 necrotic damage. The ground is considered difficult terrain while the spell is active. If a creature is reduced to 0 Hp. when it starts it's turn in the affected area it will die automatically leaving behind only it's bones and joining the shadows.
A creature restrained by these hands can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
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