Level
3rd
Casting Time
1 Action Ritual
Range/Area
15 ft.
Components
V, S
Duration
Instantaneous 1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic (...)

You transfer the life-force from one creature to another, damaging the first and healing the second. This spell does not affect undead or constructs. Choose a creature within range to be the first target, as well as a different creature within range to be the second target. The first target must make a constitution saving throw.

When you cast this spell, you determine the nature of the effect that takes place on the first target, after which a corresponding effect takes place on the second target as shown in the tables below. Conditions that the first and second target must meet in order to choose the effect are also shown in the tables below.

First Target Requirements

1 - must have at least 15 current hit points

2 - must have at least 30 current hit points

3 - must have at least 30 maximum hit points

4 - must have at least 30 maximum hit points

First Target Effect

1 - takes 3d8 necrotic damage

2 - takes 6d8 necrotic damage

3 - gains up to three negative conditions, diseases, or curses affecting second target

4 - loses 8d4 hit points

Second Target Requirements

1 - must be damaged

2 - must be damaged

3 - must have at least one negative condition, disease, or curse affecting it

4 - must be dead (for no longer than 5 days)

Second Target Effect

1 - regains hit points equal to the amount of hit points the first target lost

2 - regains hit points equal to the amount of hit points the first target lost

3 - a total of up to 3 negative conditions, diseases, or curses effecting it are removed

4 - returns to life with 1 hit point; if the soul is unwilling to return to its body, the body instead rises as a zombie under the caster's control

Spell Tags: Healing Damage Debuff

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

aphoticaxolotl

Comments

Posts Quoted:
Reply
Clear All Quotes