This spell animates a weapon to serve you. Choose a non-magical melee weapon within range to imbue with a semblance of life. The target becomes a flying sword under your control.
On each of your turns, you can use a bonus action to mentally command any weapon you've animated with this spell if it is within 60 feet of you (if you control multiple, you can command any or all of them at the same time, issuing the same command to each one). You decide what action it will take and where it will move during its next turn, or you can issue a general command. If you issue no commands, the weapon lies dormant and is indistinguishable from a normal weapon. Once given an order, the creature continues to follow it until its task is complete.
The weapon is animated and under your control for 24 hours, after which it returns to being inanimate. To maintain the animation for another 24 hours, you must cast this spell on it again before the current 24-hour period ends. This use of the spell maintains the animation and control of up to four weapons you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or maintain animation on two additional weapons for each slot level above 3rd.
* - (a drop of oil, and a pinch of iron dust)Previous Versions
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8/5/2022 1:44:14 AM
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8/5/2022 4:51:21 AM
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8/5/2022 6:00:46 AM
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Coming Soon
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