Level
4th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Poisoned

The necromancer casts this spell in an area he can see out to a range of 120 feet.  The spell creates a green/grey explosion in a 40 foot sphere, going around corners and objects. Anybody caught in the blast takes 6D8 necrotic damage immediately plus an additional 1D8 necrotic damage at the beginning of their turn each round for 1 minute.

A dexterity save matching the casters spell DC allows half damage from the blast and no further damage.

 

if an enemy fails the dex save, they can make a con save at the end of each of their turns, con save equal to casters spell DC...on a successful save the damage per turn ends.

this spell gains 1D8 additional damage for each spell level above 4th.

the additional necrotic damage from a failed save increases by 1D8 for every 2 levels above 4th...example, at 5th level the blast does 7D8 and the per turn damage is 1D8...at 6th level the blast does 8D8 and the per turn damage is 2D8

* - (a pinch of rotted flesh)

Available For: Warlock (Legacy) - The Undead (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

chucklong

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