When casting this spell two or more creatures lay terms for an agreement which can take any form nature for an agreement. Both parties must be willing of their own accord (thus this agreement can not be done through magic) for the spell to work. The terms may be virtually anything, once the terms are laid down and agreed to the spell end and its effect come into play immediately.
The terms of the contract are enforced by magic which is based on the item used as focus and off the set terms of the agreement, zero consequences can be set for breaking the terms if set. If a creature that has used this spell attempts to break any terms they will be imposed with a saving throw (Decided by the magic enforcement of agreement) failure of this save will result in preventing the creature from breaking the agreement and will warn the other parties involved if specified in the terms. If the creature makes a successful saving throw they are free to break the contract agreements and terms, the other involved parties will be informed if specified and the creature who breaks the terms will receive dire consequences. If the terms are broken the involving parties may use this to change the terms of the contract.
The spell may be broken if Dispel magic is cast on the item of focus or through a wish spell. Alternatively, the spell may end if the contract is fulfiled naturally as stated in the terms.
A focus item must cost a minimum of 100 gp and the enforcing effect is set by the price of the focus item, level of spell and caster.
Binding contract has 3 set consequences however with a 5th or higher spell slot other consequences can be set by the spell caster. There can be more consequences for higher-level casting, consequences may also be edited and changed if all involved parties agree on it.
A creature can attempt to break the contract and must succeed an Intelligence saving throw. On a failed save the creature takes an Ability score damage of 1 point to all stats and if unable to attempt to break the terms for 24 hours. On a successful save the creature is able to break the terms but is also hit with Ability score damage of 1 point to all stats. This can be healed over through greater restoration, a wish spell or if the other creatures involved lift the effect. At every second level higher the damage to ability scores increases by 1 and 24 hours is added to the time that the creature is able to attempt to break the contract again. All other parties are informed.
A creature can attempt to break the terms of the contract and must make a Wisdom saving throw. On a failed save they take 10d10 Psychic damage, Are unable to break the terms of the contract for 7 days and are stunned for 1 minute, they can make another Wisdom save at the end of their turn to become unstunned or use a spell such as lesser restoration. On a successful save they are able to break the terms of the contract, aren't stunned but still take 10d10 Psychic damage. All other parties are informed of this breach of contract. At higher levels, the Psychic damage increases by 2d10 and for every second level higher than the third the stunned effect increases by a minute.
A creature can attempt to break the contract and must succeed a strength-saving throw. On a failed save the creature is teleported to a set area, they are unable to break the terms of the contract for a minute and are only allowed to move half of their movement for 10 minutes this can be broken with a restoration or wish spell. On a successful save the creature is able to break the terms of the agreement, isn't teleported but has its movement halved for a minute. All other parties are informed.
If a creature attempts to break this contracting spell the other parties are able to change the agreement on a successful save they have 30 days and on a failed save 7 days, all involved parties are informed of the change and must agree again. Alternatively a creature/party can set a consequence for breaking the spell other than the 3 above that is not harmful such as a gold payment for attempting and/or breaking the agreement, this can also be set to end the spell if desired.
Level
3rd
Casting Time
10 Minutes
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect