Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect

Manifesting Time: 1 action
Range: 30 feet
Display: Auditory
Duration: 1 hour

You plant a compelling attraction in the mind of the target creature. The attraction can be toward a particular person or an object. The target creature must then make a Charisma saving throw. On a failed save, the subject will take reasonable steps to meet, get close to, attend, or find the object of its implanted attraction.

For the purpose of this power, “reasonable” means that, while attracted, the subject doesn’t suffer from blind obsession. It will act on this attraction only when not engaged in combat. The subject won’t perform obviously suicidal actions. It can still recognize danger but will not flee unless the threat is immediate. If you make the subject feel an attraction to yourself, you can’t command it indiscriminately, although it will be willing to listen to you (even if he disagrees). This power grants you an advantage in any interaction checks you make involving the subject (such as Deception, Intimidate, Insight, and Persuasion).

Augment:

The duration is increased by 1 hour for every level above 1st. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/6/2022 9:28:58 PM
14
3
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Coming Soon
8/6/2022 9:31:55 PM
12
1
--
Coming Soon

Available For: Sorcerer (Legacy) Wizard (Legacy)

TheBaconMaster

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