You drop some bones a little ways away as you quickly cast the spell needed and watch as the bones shake and rattle changing and growing to a humanoid skeleton, it bows to you and rattles its jaw as if to say "I am at your command"
You create an ever changing undead skeleton that can grow depending on how you treat it. You can enhance one of your skeletons with the spell Zyvth.
Through (player) levels 1-3 the undead is controlled manually through bonus actions. Level 4 and up the undead develops an ego or regains its lost ego and can move on their own but will prioritize your orders above it's own thoughts. Undead summoned with this use the skeleton stat block from the monster manual.
You can craft an extra bone sword (using 2lbs of bones) with this spell for the skeleton to dualwield and will act as a Longsword with damage being an additional 1d6 to its normal weapon other wise it will attack with its fist (1d4) if it does not have one. The damage scales with level add 1d4 per 3 levels if it does not have a Sword. If it does have a Sword add 1d6 every 4 levels instead.
These undead have a bone absorption skill they can heal by absorbing bones. That's it. (1d4 per lb of bone absorbed)
Horde Mode: permission from the DM is needed for this to take effect. Level 5 or higher needed.
You have no limit to the number of undead you can make. you strike fear to all those who see your horde of bones. (Roll intimidation)
(The horde does not have an ego but ca follow simple orders) The hordes dmg is 1d4 per 4 skeletons up to a max of 10d4 (40 skeletons but it can go over 40 skeletons) Hp is defined as base skeleton Hp x number of skeletons in the horde.
If there is enough skeletons in the horde there is a random chance the bones from a group of skeletons will melt and reshape itself into a giant skeleton. This needs at least a week to occur.
* - (atleast half the number of bones a human est(108))Previous Versions
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