Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (30 ft. *)
Components
S, M *
Duration
3 Rounds
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Piercing

You cause the vegetation in a 30-foot cube to be filled with hidden vines. A successful Intelligence (investigation) or Wisdom (Perception) check reveals the area to any creature that can see the area and is within 10 feet of it., When a hostile creature walks over the cube of vines, they grow out of the ground trying to grab the characters legs, on a failed Dex check their movement is reduced to 10ft of movement. of normal and every 5ft of movement causes 4 (2d4) piercing damage. Creatures flying or climbing through the area fall if they are grappled taking twice the amount of falling damage as normal. This reveals the vines to all creatures.

Once the vines are revealed, the area becomes difficult terrain and deals 3 (1d6) piercing damage for every 5 feet that a creature moves through them.

A creature may use their action to make a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC to end the grapple. Alternatively, a non-grappled creature can attempt to release an adjacent grappled creature with a successful Strength (Athletics) check.

At higher levels. When cast with a spell slot of 4th level or higher this spell deals 1d6 extra damage per 5 feet moved for every spell slot above 3rd.

* - (A Handful of Thorny Branches)

Previous Versions

Name Date Modified Views Adds Version Actions
8/7/2022 8:39:20 AM
74
1
1.0 Beta
Coming Soon
8/8/2022 8:18:18 PM
51
1
--
Coming Soon

Spell Tags: Damage Control Debuff Combat

Available For: Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Micajango

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