Level
5th
Casting Time
1 Reaction *
Range/Area
Self
Components
M **
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Acid (...)

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes damage equal to there last attack of the triggering type, and the spell ends.

 

* - which you take when you take acid, cold, fire, lightning, thunder, slashing, piercing, and bludgeoning damage ** - (4th level spell scroll)

Spell Tags: Damage Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

totallynotadwarfe

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