Oh, thunder always follows lightning you say? Not anymore! Reaching your hand to the sky, the caster (thats you!) calls upon a massive blast of thunder. Chose a location you can see within range, or you can target yourself if you cannot see, being subjected to the following effects as normal. Concussive thunder errupts from the location in a 20 foot radius sphere. All creatures in that radius must make a Constitution saving throw, taking 4d8 thunder damage and becoming stunned on a failure. On a success, the creatures take half damage and aren't stunned. A stunned creature can make an additional saving throw on the end of its next turn, ending the stunned condition on a success.
Yet, after the thunder, comes the lightning... What? Still think it doesn't?... Well, it does for this spell! The location chosen when first casting the spell still remains active for 1 round after the casting. At the start of your turn (in the new round), the radius of the sphere of thunder becomes filled with crackling lightning bolts, forcing creatures inside the 20 foot radius sphere to make a Dexterity saving throw. Creatures who fail take 6d8 lightning damage while those who succeed take half damage. Creatures stunned from the casting of this instance of the spell are no longer stunned after the lightning strikes.
Now that you've seen it, you understand it, right?... No? Well, don't hurt yourself over it. Creatures who attempt to figure out if this instance of thunder coming before lightning is normal must make a DC 15 Intelligence check. Upon failure, the creature takes 1d4 psychic damage. Upon success, you learn nothing, but your head does hurt a little.
* - (A copper key)
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