Level
6th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
None
Damage/Effect

You cut yourself and unleash three drops of blood that you animate like familiar spirits. The blood resembles any ordinary drop of blood, except it can roll and bounce along the ground. A blood drop has an AC of 15 and 1 hit point. While you maintain concentration, you can command each of your blood drops as an action, or one as a bonus action. Each blood drop can do one of the following:

  • Move 30 feet.
  • Allow you to see and hear as though you occupied its space.
  • Make a melee spell attack against 1 creature within 5 feet of it. A successful attack deals 4d10 necrotic damage and destroys the blood drop.

Any blood that leaves the spell's range becomes inert. While your blood drops are active, any time your blood drops are affected by a spell attack, you suffer the ill effects of the spell rather than the blood drop. Your blood drops count as you for the purposes of spells with a range of touch, allowing you to use those spells to target creatures adjacent to any of your blood drops.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you create one additional drop of blood for each slot level above 6th.

* - (your blood)

Available For: Warlock (Legacy) Bard (Legacy) - College of Whispers Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oathbreaker Paladin (Legacy) - Oath of Conquest Wizard (Legacy) - School of Necromancy (Legacy)

TheLionHearted

Comments

Posts Quoted:
Reply
Clear All Quotes