Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Combat (...)

You attempt to destroy the moisture within a huge or smaller creature within range. The creature must make a Constitution saving throw. This spell does not affect undead, and plants and water elementals make this saving throw with disadvantage. On a failed save, a creature takes 3d8 necrotic damage and has disadvantage on their next attack roll, ability check, or saving throw. On a successful save, the creature takes half as much damage and suffers no additional affects.
A nonmagical plant targeted by this spell, such as a small tree or shrub, wither and die instantly.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

* - (A pinch of sand)

Spell Tags: Damage Debuff Combat

Available For: Cleric (Legacy) Druid (Legacy) Paladin (Legacy) - Oath of the Open Sea Warlock (Legacy) - The Fathomless

Xandex98

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