Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force

You draw the raw wild magic that flows in the universe. This magic is so chaotic and random that makes its power unpredictable, with the damage caused ranging from little to none to even a massive force. Initially when casting this spell the user draws from the wild environment, make a ranged spell attack against the target. On a hit, the target takes 2 dice of damage. The dice's number of sides is random going through d4 to d20.

This spell's damage increases by 1 die when you reach 5th level (3 dice), 11th level (4 dice), and 17th level (5 dice).

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Bard (Legacy) - College of Creation Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Arcana Domain Paladin (Legacy) - Oath of the Ancients (Legacy) Artificer (Legacy) - Alchemist (Legacy)

BValen

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