Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
2 Hours
School
Enchantment
Attack/Save
INT Save
Damage/Effect

If touching a target, you may cast this spell to try and enlarge the target’s feet. Both you and the target will have to make an intelligence roll, with the target going first. If the target succeeds, the spell fails. If both the caster and the target fails, a random body part on both the caster and the target will be enlarged. If the target fails but the caster succeeds, the target’s feet will be enlarged. Roll 2d20 to determine how many feet long the new enlarged limb will be.

Upon casting this spell five times in a campaign, the other players and the DM (if the DM is not the caster) must make an intelligence save. If passed, they will become uncomfortable around the caster and their player, in addition to taking 1d4 of damage every time the spell is cast in the future. If they roll a natural 20, the player or DM must quit the campaign. The number will lower by one every time the spell is cast in the future (for example: on the eight time the spell is cast in a campaign, players will have to roll a natural 17 or higher  to leave the campaign) 

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2022 1:47:15 AM
4
2
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Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

xxXTeenaged_EdgelordXxx

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