Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
(20 ft. *)
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
Choose a 20-foot radius area you can see within range. If a target is immune to the charmed condition, it is are immune to this spell. All creatures of your choice within the area must make a Wisdom saving throw. On a failed save, a creature has trouble remembering its actions, and it can’t take bonus actions or reactions for the duration.
An affected creature can make a new saving throw at the end of each of its turns, ending the effect on itself with a success.
* - (the eye of a creature and a piece of wool)
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