Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Exploration (...)

Drawing on the power of the elements, you imbue up to ten willing creatures with a magical ward. While the ward is active, the creatures gain the following benefits:

  • They can breathe underwater while also maintaining their normal mode of respiration
  • They have a swim speed of 90 ft.
  • They are unaffected by water pressure and can swim at any depth
  • They can speak, move, and fight underwater normally

The ward continues to function even if the recipients of the ward are dead, unconscious, dying, or otherwise incapacitated.

Spell Tags: Movement Exploration

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fathomless

user-112059224

Comments

Posts Quoted:
Reply
Clear All Quotes