Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
8 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Exploration (...)
Drawing on the power of the elements, you imbue up to ten willing creatures with a magical ward. While the ward is active, the creatures gain the following benefits:
- They can breathe underwater while also maintaining their normal mode of respiration
- They have a swim speed of 90 ft.
- They are unaffected by water pressure and can swim at any depth
- They can speak, move, and fight underwater normally
The ward continues to function even if the recipients of the ward are dead, unconscious, dying, or otherwise incapacitated.
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