Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. *)
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Damage

A flashing beam of vibrant energy crashes down in a 5-foot radius, 40-foot-high cylinder centered on a point within range.

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in chaotic energies that cause searing pain, and it must make a Constitution saving throw. It takes 2d8+1d10 damage on a failed save, or half as much damage on a successful one. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below.

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

 

When you start your turn without dealing damage with the beam since the start of your last turn, you may use a free action to have the beam reappear at any other point in range.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Spell Tags: Damage

Available For: Sorcerer (Legacy)

B_E_H_O_L_D

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