A small electric device of yours is turned into a weapon. The weapon can either be a bomb, a melee weapon, or a ranged weapon. On your turn, you can command the weapon as a part of your action to attack and move. Bomb [roll]12d8[/roll] Melee Ability scores:[roll]1d20+12[/roll] Damage [roll]48d20[/roll] Ranged [roll]1d20+12[/roll] Damage [roll]5d8[/roll]
|
Bomb |
Melee |
Ranged |
|
|
Strength |
12 |
15 |
10 |
|
Dexterity |
17 |
15 |
17 |
|
Constitution |
16 |
15 |
13 |
|
Intelligence |
1 |
1 |
1 |
|
Wisdom |
8 |
8 |
8 |
|
Charisma |
1 |
1 |
1 |
|
Speed |
60 ft. walking/flying/climbing |
0 ft. walking, held 30 ft. flying |
0 ft. walking, held, 30 ft. flying |
|
Attack |
Dex saving throw |
Spellcasting attack modifier, 5 ft. Can attack three times |
Spellcasting attack modifier 30/90 feet. Can fire twice |
|
Damage |
12d8 radiant damage |
4d8 per hit |
5d8 per hit |
|
AC |
18 |
15 |
17 |
|
HP |
50 |
40 |
30 |
* - (an electrical device)
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