Level
4th
Casting Time
1 Reaction *
Range/Area
Self (15 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

A large dome of energy with a 15-foot radius appears around you, protecting the area from spells. This dome moves with you, and lasts as long as you maintain concentration on it. Until the spell ends, nothing (including creatures, objects, and terrain) inside the area of this spell is affected by other spells with an area of effect originating or cast from outside the dome.

When a spell (other than the originally triggering spell) with an area of effect that overlaps the area covered by the dome is cast, you must make a concentration check once any immediate effects of the triggering spell for this turn are resolved. The DC is 10 + the level of the triggering spell. If this concentration check is failed, your concentration on this spell ends and you take 1d6 + 1d6 psychic damage per level of the triggering spell.

To maintain concentration of the spell, you need to use an action on your turn to sustain the dome. If you do not use an action on your turn to concentrate on maintaining the spell, the dome fades and the spell ends.


After seeing one too many legions of hobgoblins vaporized by a fireball, a group of hobgoblin wizards came together to devise a way to protect the warrior host as it advanced upon their enemies. Their efforts lead the Academy of Fortification to develop the Dome Shield spell. All wizards that graduate from the Academy of Fortification are taught to cast this spell, and they put it to use protecting their legions from enemy mages.
* - which you take when a spell with an area of effect covers a space within 15ft of you

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2022 7:27:26 PM
54
4
0.2
Coming Soon

Spell Tags: Warding

Available For: Wizard (Legacy)

Da_Chucky

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