Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Charmed

You create a swirl of shimmering smoke that envelops a creature's space within range. The creature is unable to see their surroundings and must make a Wisdom saving throw while in the shroud. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The creature can make save again at the each of its turns, escaping the charm on a success. The shroud remains until the caster loses concentration, and the enshrouded creature can leave the shroud by leaving the space they were previously in.

* - (A pinch of sulphur and a pinch of glitter)

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2022 11:10:58 PM
1
0
1
Coming Soon

Available For: Sorcerer (Legacy) Wizard (Legacy)

PearlExquisite

Comments

Posts Quoted:
Reply
Clear All Quotes