Level
9th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
When you cast the spell, you may choose a number of creatures up to your intelligence modifier. The creature must be either willing or fail an intelligence save against your spell save DC. As part of your turn, you may take an action from each creature as if you were controlling them. The action uses any and all of their ability modifiers, spell slots, bonuses to hit and damage, etc, but if it is a spell it is as if you had cast the spell and if it is an attack you may add your Intelligence modifier to the attack and damage.
Spell level limit 1d8.
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