You manifest a spirit to aid you in battle, rebuking those that would harm you within a 10-foot radius. Until the spell ends, the spirit moves with you, and shares your space. You choose the appearance of the spirit you call forth, as well as if it's a celestial, fey, or fiend. For the duration of the spell, you gain 30 temporary hit points. If you lose the temporary hit points granted to you by the spell, the spell ends.
Whenever a hostile creature enters the area for the first time on a turn or starts its turn there, it takes damage equal to half your temporary hit points + your spellcasting ability modifier (with a minimum bonus of +1). The creature takes radiant damage if the spirit is a celestial or fey, and necrotic if it's a fiend.
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