You create a black shadowy flame-like orb of necrotic energy which flares out to a point within range and explodes. Each creature in a 5-foot-radius sphere centered on that point takes 1d6 necrotic damage. The shadowy flames of the necrotic energy will react differently to a creature dealt damage in this way, depending on the creature's condition immunities. The necrotic flames will disperse from around the eyes first if the creature is immune to the blinded condition, the black flames will turn white quickly before fading away if the creature is immune to the charmed condition, the necrotic flames will disperse from around the ears first if the creature is immune to the deafened condition, and the shadowy flames will immediately diminish if the creature is immune to the frightened condition.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more orb for each slot level above 1st. The orbs all strike simultaneously, and you can direct them to exploded at one or several locations.
Comments