Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

When you cast the Spell on yourself or others, they gain the ability to walk on water and water won't soak their clothes. While on Water, the target moves faster and gains advantage on Acrobatics and their next attack.

* - (Swan Feather)

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Seraph_of_the_End

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