Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

An invisible barrier of magical air appears and protects you. Until the start of your next turn, you have a +2 bonus to AC, including against the triggering attack, you take no damage from non magical ranged attacks and you take no damage from magic missile. If you get hit by a melee attack while under the effects of the spell, the creature must make a constitution saving throw. If the creature fails the saving throw, it is pushed 15 feet to the opposite direction of the attack.

* - which you take when you are hit by an attack or targeted by the magic missile spell

Spell Tags: Warding

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Hexblade Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

Accelero

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