Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Using your magical prowess, you may spare a creature by incapacitating it. When you touch a creature, necrotic energy washes over them. The creature then must make a Constitution saving throw. The creature takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. If a creature is dropped to 0 hit points by this spell, instead of dying, they are dropped unconscious and recover to 1 hit point and wake up after 1d4 hours.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

Previous Versions

Name Date Modified Views Adds Version Actions
8/14/2022 6:06:31 PM
4
1
--
Coming Soon

Spell Tags: Damage Debuff Utility Combat Special

Available For: Cleric (Legacy) Wizard (Legacy)

SneakyPanda2902

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