You must declare this spell before your ranged weapon attack. If you hit or miss a creature with a range weapon attack during this spell’s duration, your ammunition jumps to another nearby target within 10 feet behind the original target dealing equivalent fire damage to the new target x1.5, plus 0.5 for each spell level higher than 1st. The new target can use his or her Reaction to make a Dexterity saving throw equivalent to the weapon hit DC, if the save passes the new creature takes no damage. Additionally, if the new target fails the Dexterity saving throw and the weapon attack on the original target attack misses, roll total damage and times it by 3 plus the spell bonuses (exp. 2nd level spell, x being total damage (3 + 2)x). All damage is fire damage and any poisons or addition status effects are nullified.
* - (Small Cannon Ball)
Level
1st
Casting Time
1 No Action
Range/Area
120 ft.
Components
M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Comments