After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or Smaller object. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language and may do so either telepathically or if this object has something that could easily become a mouth, it may instead speak. If the target something that could easily move on it's own it gains 30ft of movement speed, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened object, such as the statistics from the animate objects.
The awakened object is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened objects chooses whether to remain friendly to you, based on how you treated it while it was charmed.
* - (an gemstone or ring worth at least 1,000 gp, which the spell consumes)
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